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mission, where you must protect an M12 tank from a ridiculous amount of panzerfaust-toting Germans who pop rockets across the street like it's the Fourth of July. The only mission where this is untrue is the first U.S. Sometimes you're tasked to escort someone from point A to B, but it's usually pretty easy to get them where they need to go safely, so long as you have decent aim. Though you can't direct your men, they have reasonable AI and will take out Nazis on their own, opening doors to flush Nazis out of houses and chucking grenades when appropriate. Sometimes it's a bit more intimate, with you and just one or two squadmates, but at other times you can have a much larger convoy of soldiers. In war, you never really fight alone and so it is with Call of Duty, as you fight alongside numerous allies in each mission. Finest Hour lacks the true intensity of war, which isn't such a hot thing for a World War II shooter.ĭuty Calls One thing that keeps things interesting is your teammates. But is it fun? At times, it's pretty enjoyable, but all of it feels very "by the numbers," heavily orchestrated, and not particularly challenging. The firing mechanics are simple and the game control is instantly intuitive for anyone who's played a console FPS before. Finest Hour is a fine excuse for wasting Nazis hiding in rooms, sniping from balconies, or storming the streets. ![]() Missions, in general, are fairly short and straightforward. It's an effective alteration to the standard scope view. By holding the Left Trigger, you slowly pull the scope to your eye and must keep holding the Trigger to maintain the close-up view. The more interesting aspect is aiming down the scope. ![]() #Un driver che supporta solution menu ex non e installato plusYou can slot two weapons, plus grenades and mines, which is more than enough to take on the Nazis. You'll never be at a loss for armament as the dead leave plenty of spare ammo and weapons that can be picked up on the fly. Each weapon has its own unique personality, more so than the characters that wield them. As the various characters in Call of Duty, you have numerous authentic weapons at your disposal as you face down scores of Nazis in Red Square and other notable locales. You can play it, beat it (in under ten hours easily), and enjoy it. I will say that Finest Hour is a competent first-person shooter. ![]() #Un driver che supporta solution menu ex non e installato seriesI would have preferred one character per campaign, because the quick jumps make for a series of faceless characters that aren't memorable in any way. I never was involved in their stories and their stories were scarcely touched upon in cut-scenes. While this does provide for some more variety, it also diminishes the effectiveness of the characters. #Un driver che supporta solution menu ex non e installato PcRather than having player's stick with one character and follow their progression through an entire campaign, as in the PC version, Finest Hour hangs with most characters for just a couple of missions before hopping off to look at another perspective. You begin in Russia, move to North Africa for the British campaign in '43, and end in '44 with a U.S. Playing through Finest Hour, you see the war through the eyes of multiple soldiers. Shoot to Kill The concept behind the Call of Duty franchise remains. ![]()
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